PEPE'S GARDEN TYPED BY DIT INTRODUCTION Pepe is a mouse who likes to encourage children to play. He does this with the help of his children and a number of wacky friends. there isn't a corner of his garden left undisturbed. Even at night some mice sneak out and play only to be chased back to bed by Pepe. Your child will love the games which will give hours of fun and teach some important skills as well. Take a look in Pep's garden with Garden Games. In level 1 your child can learn to match simple shapes in easy stages and in level 2 some of the shapes begin to look almost like letters. Pepe takes his children to fly their kites in level 3. The children however are a little mischievous when they tamper with a chair ... In level 4 we have a naughty little mouse searching the garden with a torch. It is quite dark and it may well need mum and dad to help with telling the patterns apart. In one corner of the garden we can find the Alphabet Tree. This tree is laden with letters which Pepe's feathered friend has to find. Without the right guidance however he can be very accident prone. Pepe's children come to play and see how things are getting on. Your child will learn the letters in the alphabet, both lower case and upper case. Every garden should have a wall and Pepe's garden has a wall which is covered with creepers, both the growing kind and the crawly kind. Pepe himself likes to stand on top of the wall and watch his children run up and down it. They have to find some hidden objects like boats, hats, dragons and many more. To make their task a little more challenging they also have to find the names of these objects. Your child will love to learn to read the words with this game. Pepe has a quiet corner in his garden, just right for reading. Quite often though he nods off and then he dreams of butterflies and elephants and much more. His children like to count them and that wakes Pepe up, but only for a little while and he soon is dreaming again. Your child will learn to count and do simple addition. There is another quiet spot in Pepe's garden. This is reserved for your child. Here Pepe invites your child to paint pictures and let his/her imagination run away. The grass can be pink and the sky green, Pepe does not mind. This is a very easy introduction to a paint package. HOW TO PLAY THE GAMES GARDEN GAMES This game cane\ be played with a joystick (confirm with the FIRE BUTTON) or arrow keys (confirm with SPACEBAR). There are four levels to this game: Level 1: basic shapes and colours. Level 2: more complex shapes, some almost like letters, and more colours. Level 3: different shapes and colour combination. Level 4: different shapes and patterns. Before you choose the level you to play you have to decide if you want to be timed: 0 means no timing 1 means a long time 6 means a short time Type the number you would like. Level 1: Pepe will hold up a shape, move the little mouse directly over the corresponding shape, confirm. Level 2: A little mouse will hold up a shape, move the bee to the toadstool with the corresponding shape, confirm. Level 3: A shape will appear on Pepe's magic carpet, make the kite of the corresponding shape wave in the wind, confirm. Level 4: A shape will appear in the light of the torch, move the butterfly to the corresponding shape, confirm. ALPHABET TREE The best way to play this game is with the mouse (confirm with the LEFT BUTTON), but the arrow keys (confirm with the SPACEBAR) or joystick (confirm with the FIRE BUTTON) can also be used. There are three levels in Alphabet Tree: 1: lower case 2: upper case 3: a mixture of lower and upper case Move the bird to the level you wish to play, confirm. A letter will appear on Pepe's wheelbarrow and to play the game move the bird to the corresponding letter in the tree, confirm with the left button of the mouse, spacebar or fire button. CREEPERS Use the arrow keys (confirm with SPACEBAR) or joystick (confirm with FIRE BUTTON) with this game. There are four levels in Creepers. You can start with any level you wish and the game will continue until the end of level 4 has been reached. Move the little mouse to a word or object on the left side and confirm. The word will change to red, if an object, it will be underlined in red. Find the corresponding word or object on the right side, move the little mouse to it and confirm. The little mouse can be moved up and down, left and right on the leaves. In level 4, words only are used and to help your child to learn to read follow this procedure; 1. Your child should move the little mouse to a word on the left, confirm. 2. Read the word to your child and your child must repeat the word. 3. Your child then moves the little mouse to the same word on the right side, confirm. Let your child look for the word, this may take some time, but it is best not to prompt. 4. Your child should read the word to you without being prompted. Encourage your child to remember the word from hearing it on the left side to having to read it on the right side. At the end of level 4 you will have a choice of another go (Y/N)? COUNTING CORNER Use the arrow keys (confirm with SPACEBAR) or joystick (confirm with FIRE BUTTON). There are two games in Counting Corner: 1: counting 2: adding up Move the little mouse to the correct number and confirm. PAINT POT Use the mouse (confirm with the LEFT BUTTON), the arrow keys (confirm with the SPACEBAR) or joystick (confirm with the FIRE BUTTON). To save a picture you will need a DATA disc. Format a dics in the usual way (consult your computer manual) BEFORE you start to paint a picture and label it DATA. If you do not have a DATA disc when you are ready to save your picture the game will crash. You do not of course have to save your picture and in that case you can choose a new picture by clicking on "NEW". When Paint Pot is loaded a bar will appear at the bottom of the screen. Below the colour squares you will see a number of boxes, move the pen over the boxes and click with the LEFT BUTTON of the mouse, the SPACEBAR or the FIRE BUTTON. "NEW" will give you the choice to load a picture which is ready for you to paint. If you make a mistake "OOPS" will clear the last area painted. If you wish to start again with the same picture click on "CLEAR". To save the picture you have painted or are working on click on "SAVE". Remember to insert the DATA disc. To load a finished or partly finished picture click on "LOAD". Remember to insert the DATA disc. The music can be turned on or off at any time. There are six pictures to choose from. Choose one of them and you are ready to paint. Select the colour you wish to use from one of the boxes at the bottom of the screen by moving the pen on to it and clicking the LEFT BUTTON of the mouse, the SPACEBAR or the FIRE BUTTON. Now take the pen to the part of the picture you wish to paint and confirm. NOTES FOR PARENTS Educational computer games can give your child a head start. They can be a lot of fun, as well as versatile and as computers are infinitely patient your child can learn in a relaxed atmosphere. In Pepe's garden we have collected together a number of games which will give your child hours of fun, while at the same time following the recommendations set out by the National Curriculum. GARDEN GAMES This is a shape, colour and pattern matching game. It starts with simple shapes like squares and circles with basic colours like red, green, blue and yellow. As the game progresses the shapes and patterns become more complex and more colours are introduced. Level 4 might even challenge an adult, particularly if the timer is set on 6. To be able to distinguish between shapes is the first step towards learning the letters of the alphabet. Your child should be able to complete level 1 with ease before embarking on Alphabet Tree. ALPHABET TREE Level 1 teaches lower case letters. Your child should be familiar with the lower case letters before going on to level 2 which teaches upper case. To be able to read lower case letters enables your child to read books, but it has become increasingly important for children to know the letters in upper case so they can use a computer. Level 3 teaches your child to match upper case and vice versa. This is important so your child can use a simple word processor. CREEPERS This game is based on the acclaimed "PLAY AND READ" series which teaches children to read. In Creepers your child will learn to read the names of familiar objects. To follow the outdoor theme, most of the objects are found outside, like boat, snail and worm. If you would like your child to learn to read a vocabulary which includes verbs and adjectives etc. we can recommend "PLAY AND READ" which teaches useful words from an approved list. "PROF PLAYS A NEW GAME" from the "PLAY AND READ" series is used in schools all over the UK and has proved to be highly successful in the teaching of reading. COUNTING CORNER The counting game will help your child to learn to count to 10. It will also teach that numbers can be written in words and so help your child to read the numbers to ten. The adding up game introduces your child to simple additions as well as characters needed to set out simple mathematical tasks. PAINT POT This helps your child to use colour. Some of the pictures are simple and others are more complex. Your child will have to learn precision when colouring in some of the pictures. There are also some boxes at the bottom of the screen which can be found in the more advanced painting packages. This is a good introduction to paint packages and will help your child to develop a sense of colour and lead naturally to use the more advanced paint packages. ABOUT "PLAY AND READ": THE COMPLETE READING TUTOR. Part 1: Prof plays a new game teaches a sight vocabulary and enables children to read the 5 books included in this package. No initial reading ability is required. Part 2: Prof looks at words takes a closer look at the words learned in Part 1. There are five games, looking at beginnings and endings of words, as well as vowels, double letters and vowel combinations. Part 3: Prof makes sentences teaches sequencing. The words used in Part 1 are used to make the sentences. There are two games, "FINISH A SENTENCE" and "MAKE A SENTENCE" both games are divided into a number of ability levels. There are may permutations, which will give hours of fun and learning. Part 4: Prof hunts for words helps children to understand the text they are reading. Two games "CHOOSE A WORD" and "FIND A WORD" use the words learned in Part 1 in an imaginative way which will increase children's understanding of words and give hours of entertainment and fun. Any of the "PLAY AND READ" Parts can be used separately or together.